AI Insights · Timothy · July 2021
Top 5 Hypercasual Games in Australia for Q2 2021
Explore the performance of the top 5 hypercasual games on a unified platform in Australia during Q2 2021, featuring trends in weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable performances from the top 5 hypercasual games in Australia on a unified platform. Below, we delve into the key metrics for each game, including weekly downloads, revenue, and active users.
Slime Simulator Fluid Games experienced a varied performance in weekly downloads, starting strong with approximately 11.3K in early April, before gradually declining to 1.7K by late June. Weekly revenue showed a more stable trend, peaking at around $11.8K in early June but dropping to roughly $6.8K in the final week of the quarter. Active users decreased from about 8.3K at the start of April to 3.9K by the end of June.
Magic Slime: Antistress & ASMR saw a consistent decline in weekly downloads, from nearly 6K in early April to just under 400 by the end of June. Revenue also followed a downward trend, starting at $6.3K in early April and ending at approximately $3.5K in late June. Active users mirrored this pattern, dropping from around 7.1K to 1.3K over the same period.
Guitar: tabs, chords & games had a relatively stable revenue stream, fluctuating between $2.2K and $1.4K throughout the quarter. Downloads were less consistent, peaking at 2.2K in early April and falling to 690 by the end of June. Active users showed a decline from about 5.1K at the beginning of April to 3.2K by late June.
Athletics Mania: Track & Field experienced steady weekly downloads, hovering around 2.2K in April and settling at 1.3K by the end of June. Revenue peaked at $2.3K in late May but saw a decline to $498 by the end of June. Active users remained fairly stable, ranging from 3.5K to 2.8K throughout the quarter.
Eye Art: Perfect Makeup Artist had a notable peak in downloads at 6.1K in early April, ending the quarter with around 2K. Revenue showed minor fluctuations, peaking at $1.4K in mid-April and closing at $802 in late June. Active users followed a similar pattern, starting at 4.6K and ending at roughly 2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.